PSO2SERVER/Server/Models/PSOPalette.cs

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using Newtonsoft.Json;
using PSO2SERVER.Json;
using PSO2SERVER.Protocol;
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using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using static PSO2SERVER.Models.PSOPalette;
namespace PSO2SERVER.Models
{
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public class SubPalette
{
[JsonProperty("items")]
[JsonConverter(typeof(FixedListConverter<PalettePA>))]
// Items in the subpalette.
public FixedList<PalettePA> Items { get; set; } = new FixedList<PalettePA>(0x0C);
// 从字节流中读取数据
public void ReadFromStream(PacketReader reader)
{
// 假设 Items 长度固定为 12
for (int i = 0; i < Items.Length; i++)
{
// 读取每个 PalettePA
var palettePA = new PalettePA();
palettePA.ReadFromStream(reader);
Items.Add(palettePA); // 将读取的数据存储到 FixedList 中
}
}
// 写入数据到字节流
public void WriteToStream(PacketWriter writer)
{
// 遍历 FixedList将每个 PalettePA 写入字节流
foreach (var item in Items)
{
item.WriteToStream(writer);
}
}
}
public class PalettePA
{
[JsonProperty("id")]
/// PA ID.
public byte ID { get; set; } = 0;
[JsonProperty("category")]
/// PA category.
public byte Category { get; set; } = 0;
[JsonProperty("unk")]
public byte Unk { get; set; } = 0;
[JsonProperty("level")]
/// PA level.
public byte Level { get; set; } = 0;
public PalettePA()
{
}
public PalettePA(byte id, byte category, byte unk, byte level)
{
ID = id;
Category = category;
Unk = unk;
Level = level;
}
public void ReadFromStream(PacketReader reader)
{
ID = reader.ReadByte();
Category = reader.ReadByte();
Unk = reader.ReadByte();
Level = reader.ReadByte();
}
public void WriteToStream(PacketWriter writer)
{
writer.Write(ID);
writer.Write(Category);
writer.Write(Unk);
writer.Write(Level);
}
}
public class WeaponPalette
{
public ulong Uuid { get; set; }
public uint Unk1 { get; set; }
public PalettePA Unk2 { get; set; }
public PalettePA Unk3 { get; set; }
public PalettePA Unk4 { get; set; }
public uint[] Unk { get; set; } = new uint[3];
public uint PetId { get; set; }
public PalettePA[] Skills { get; set; } = new PalettePA[6];
public WeaponPalette()
{
}
public void ReadFromStream(PacketReader reader)
{
Uuid = reader.ReadUInt64();
Unk1 = reader.ReadUInt32();
Unk2 = new PalettePA();
Unk2.ReadFromStream(reader);
Unk3 = new PalettePA();
Unk3.ReadFromStream(reader);
Unk4 = new PalettePA();
Unk4.ReadFromStream(reader);
for (int i = 0; i < Unk.Length; i++)
{
Unk[i] = reader.ReadUInt32();
}
PetId = reader.ReadUInt32();
for (int i = 0; i < Skills.Length; i++)
{
Skills[i] = new PalettePA();
Skills[i].ReadFromStream(reader);
}
}
public void WriteToStream(PacketWriter writer)
{
writer.Write(Uuid);
writer.Write(Unk1);
Unk2.WriteToStream(writer);
Unk3.WriteToStream(writer);
Unk4.WriteToStream(writer);
foreach (var value in Unk)
{
writer.Write(value);
}
writer.Write(PetId);
foreach (var skill in Skills)
{
skill.WriteToStream(writer);
}
}
}
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public class PSOPalette
{
public struct Palette
{
public uint CurPalette;
public uint CurSubpalette;
public uint CurBook;
public WeaponPalette[] Palettes;
public SubPalette[] Subpalettes;
public List<uint> DefaultPas;
// 构造函数
public static Palette Create()
{
Palette palette = new Palette
{
CurPalette = 0,
CurSubpalette = 0,
CurBook = 0,
Palettes = new WeaponPalette[6],
Subpalettes = new SubPalette[6],
DefaultPas = new List<uint>()
};
// 初始化 Palettes
for (int i = 0; i < palette.Palettes.Length; i++)
{
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palette.Palettes[i] = new WeaponPalette();
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}
// 初始化 Subpalettes根据需要可以进行自定义初始化
for (int i = 0; i < palette.Subpalettes.Length; i++)
{
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palette.Subpalettes[i] = new SubPalette(); // 这里可以根据需要进行初始化
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}
return palette;
}
public void ReadFromStream(PacketReader reader)
{
CurPalette = reader.ReadUInt32();
CurSubpalette = reader.ReadUInt32();
CurBook = reader.ReadUInt32();
for (int i = 0; i < Palettes.Length; i++)
{
Palettes[i].ReadFromStream(reader);
}
for (int i = 0; i < Subpalettes.Length; i++)
{
Subpalettes[i].ReadFromStream(reader);
}
int defaultPasCount = reader.ReadInt32(); // 假设先读入数量
DefaultPas.Clear();
for (int i = 0; i < defaultPasCount; i++)
{
DefaultPas.Add(reader.ReadUInt32());
}
}
public void WriteToStream(PacketWriter writer)
{
writer.Write(CurPalette);
writer.Write(CurSubpalette);
writer.Write(CurBook);
for (int i = 0; i < Palettes.Length; i++)
{
Palettes[i].WriteToStream(writer);
}
for (int i = 0; i < Subpalettes.Length; i++)
{
Subpalettes[i].WriteToStream(writer);
}
writer.Write(DefaultPas.Count);
foreach (var value in DefaultPas)
{
writer.Write(value);
}
}
}
}
}