PSO2SERVER/Server/Protocol/Packets/4A-ARKSMissionPacket/4A-03-Unk4A03Packet.cs

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2024-09-22 00:08:44 +08:00
using PSO2SERVER.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace PSO2SERVER.Protocol.Packets
2024-09-22 00:08:44 +08:00
{
public class Unk4A03Packet : Packet
{
public struct Unk4A03Packet_t
{
public uint Unk1; // 对应 Rust 的 u32
public List<Mission> Unk2; // 使用 List 替代 Vec
public List<uint> Unk3; // 使用 List 替代 Vec
public List<Unk2Struct> Unk4; // 使用 List 替代 Vec
public uint Unk5; // 对应 Rust 的 u32
}
Unk4A03Packet_t pkt = new Unk4A03Packet_t();
public Unk4A03Packet(Mission mission, uint unk3, Unk2Struct unk4)
{
pkt.Unk2.Add(mission);
pkt.Unk3.Add(unk3);
pkt.Unk4.Add(unk4);
}
#region implemented abstract members of Packet
public override byte[] Build()
{
var writer = new PacketWriter();
return writer.ToArray();
}
public override PacketHeader GetHeader()
{
return new PacketHeader(0x4A, 0x03, PacketFlags.None);
}
#endregion
}
}