PSO2SERVER/Server/Protocol/Handlers/11-ClientHandler/11-BC-CharacterShipTransferCanceldRequest.cs

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using System;
using PSO2SERVER.Models;
using PSO2SERVER.Protocol.Packets;
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using static PSO2SERVER.Protocol.Packets.CharacterShipTransferCancelPacket;
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namespace PSO2SERVER.Protocol.Handlers
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{
[PacketHandlerAttr(0x11, 0xBC)]
class CharacterShipTransferCanceldRequest : PacketHandler
{
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public struct CharacterShipTransferCanceldRequestPacket
{
public uint player_id { get; set; }
}
CharacterShipTransferCanceldRequestPacket pkt = new CharacterShipTransferCanceldRequestPacket();
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public override void HandlePacket(Client context, byte flags, byte[] data, uint position, uint size)
{
var info = string.Format("[<--] 接收到的数据 (hex): {0} 字节", data.Length);
Logger.WriteHex(info, data);
var reader = new PacketReader(data, position, size);
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pkt = reader.ReadStruct<CharacterShipTransferCanceldRequestPacket>();
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context.SendPacket(new CharacterShipTransferCancelPacket(MoveStatus.Success));// TODO 需要补充完整
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}
}
}