PSO2SERVER/Server/Protocol/Handlers/04-ObjectHandler/04-14-ObjectInteract.cs

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using PSO2SERVER.Database;
using PSO2SERVER.Models;
using PSO2SERVER.Object;
using PSO2SERVER.Protocol.Packets;
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using PSO2SERVER.Zone;
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace PSO2SERVER.Protocol.Handlers
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{
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[PacketHandlerAttr(0x04, 0x14)]
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public class ObjectInteract : PacketHandler
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{
public override void HandlePacket(Client context, byte flags, byte[] data, uint position, uint size)
{
PacketReader reader = new PacketReader(data);
reader.ReadBytes(12); // Padding MAYBE???????????
ObjectHeader srcObject = reader.ReadStruct<ObjectHeader>();
byte[] someBytes = reader.ReadBytes(4); // Dunno what this is yet.
ObjectHeader dstObject = reader.ReadStruct<ObjectHeader>(); // Could be wrong
reader.ReadBytes(16); // Not sure what this is yet
string command = reader.ReadAscii(0xD711, 0xCA);
PSOObject srcObj;
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if(srcObject.ObjectType == ObjectType.Object)
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{
srcObj = ObjectManager.Instance.getObjectByID(context.CurrentZone.Name, srcObject.ID);
}
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else if(srcObject.ObjectType == ObjectType.Player)
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{
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srcObj = new PSOObject
{
Header = srcObject,
Name = "Accounts"
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};
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}
else
{
srcObj = null;
}
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//Logger.WriteInternal("[OBJ] {0} (ID {1}) <{2}> --> Ent {3} (ID {4})", srcObj.name, srcObj.Header.ID, command, (ObjectType)dstObject.ObjectType, dstObject.ID);
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// TODO: Delete this code and do this COMPLETELY correctly!!!
if (command == "Transfer" && context.CurrentZone.Name == "lobby")
{
// Try and get the teleport definition for the object...
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using (var db = new ServerEf())
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{
db.Configuration.AutoDetectChangesEnabled = true;
var teleporterEndpoint = db.Teleports.Find("lobby", (int)srcObject.ID);
if (teleporterEndpoint == null)
{
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Logger.WriteError("[OBJ] 传输 {0} 于 {1} 没有包含一个有效目的地!", srcObj.Header.ID, "lobby");
// Teleport Accounts to default point
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context.SendPacket(new TeleportTransferPacket(srcObj, new PSOLocation(0f, 1f, 0f, -0.000031f, -0.417969f, 0.000031f, 134.375f)));
// Unhide player
context.SendPacket(new ObjectActionPacket(dstObject, srcObject, new ObjectHeader(), new ObjectHeader(), "Forwarded"));
}
else
{
PSOLocation endpointLocation = new PSOLocation()
{
RotX = teleporterEndpoint.RotX,
RotY = teleporterEndpoint.RotY,
RotZ = teleporterEndpoint.RotZ,
RotW = teleporterEndpoint.RotW,
PosX = teleporterEndpoint.PosX,
PosY = teleporterEndpoint.PosY,
PosZ = teleporterEndpoint.PosZ,
};
// Teleport Accounts
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context.SendPacket(new TeleportTransferPacket(srcObj, endpointLocation));
// Unhide player
context.SendPacket(new ObjectActionPacket(dstObject, srcObject, new ObjectHeader(), new ObjectHeader(), "Forwarded"));
}
}
}
if (command == "READY")
{
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context.SendPacket(new ObjectActionPacket(new ObjectHeader((uint)context._account.AccountId, ObjectType.Player), srcObj.Header, srcObj.Header,
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new ObjectHeader(), "FavsNeutral"));
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context.SendPacket(new ObjectActionPacket(new ObjectHeader((uint)context._account.AccountId, ObjectType.Player), srcObj.Header, srcObj.Header,
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new ObjectHeader(), "AP")); // Short for Appear, Thanks Zapero!
}
if (command == "Sit")
{
foreach (var client in Server.Instance.Clients)
{
if (client.Character == null || client == context)
continue;
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client.SendPacket(new ObjectActionPacket(new ObjectHeader((uint)client._account.AccountId, ObjectType.Player), srcObj.Header,
new ObjectHeader(dstObject.ID, ObjectType.Player), new ObjectHeader(), "SitSuccess"));
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}
}
}
}
}