PSO2SERVER/Server/Json/ClassJson.cs

46 lines
1.4 KiB
C#
Raw Permalink Normal View History

2024-12-10 13:33:57 +08:00
using Newtonsoft.Json;
using PSO2SERVER.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace PSO2SERVER.Json
{
public class ClassDefaultData
{
public List<DefaultClassesData> defaultClassesDatas = new List<DefaultClassesData>();
}
public class DefaultClassesData
{
[JsonProperty("class")]
public string ClassNames = string.Empty;
[JsonProperty("data")]
public DefaultClassData Data { get; set; } = new DefaultClassData();
}
public class DefaultClassData
{
[JsonProperty("items")]
public List<DefaultItem> Items { get; set; } = new List<DefaultItem>();
[JsonProperty("subpalettes")]
[JsonConverter(typeof(FixedListConverter<SubPalette>))]
public FixedList<SubPalette> Subpalettes { get; set; } = new FixedList<SubPalette>(6);
}
public class DefaultItem
{
[JsonProperty("item_data")]
public PSO2Items Item_data { get; set; } = new PSO2Items();
[JsonProperty("weapon_palette_data")]
public WeaponPalette Weapon_palette_data { get; set; } = new WeaponPalette();
[JsonProperty("weapon_palette_id")]
public byte Weapon_palette_id { get; set; } = new byte();
[JsonProperty("unit_equiped_id")]
public byte Unit_equiped_id { get; set; } = new byte();
}
}